TOTAN - How To Play the ENHANCED Rules

Created by Andrea DM, Modified on Mon, 21 Sep at 4:11 AM by Andrea DM

Tales of the Arabian Nights Remake – Enhanced Tales Rules Guide

This guide explains how to complete each Tale in the Enhanced Rules version of Tales of the Arabian Nights Remake. The instructions are written as a simple shot-by-shot reference for players.

General Rule for the Tales

Each Tale follows the same basic structure:

1. Start the selected Tale.

2. Complete the Tale-specific objective to Enchant the Jewel.

3. Once the Jewel is Enchanted, shoot the central Ramp to collect it.

Final shot for every Tale: the central Ramp.

Central Ramp – used to collect the Enchanted Jewel.

Note: This guide focuses on completing the Tales. For instructions on selecting or starting a Tale, refer to the dedicated game-rules article.


 

1. The Tale of Sinbad and the Cyclops

Objective

Hit the two Captive Balls, called Orbs, 5 times in an alternating sequence.

How to complete the Tale

1. Hit one Orb.

2. Hit the opposite Orb.

3. Continue alternating between the Left Orb and Right Orb until you have registered 5 total hits. You may start from either side.

4. After the 5th alternating hit, the Jewel becomes Enchanted.

5. Shoot the central Ramp to collect the Enchanted Jewel.

Left Orb and Right Orb – alternate between the two shots for 5 total hits.

Enchanted Bonus: Super Jets


 

2. Ali Baba

Objective

Spell S-E-S-A-M-E to open the cave, then unlock the treasure chest.

How to complete the Tale

1. Hit the lit three-target banks to advance the letters in S-E-S-A-M-E.

2. Continue hitting the lit target banks until S-E-S-A-M-E is complete and the cave opens.

3. Hit both Captive Balls (Orbs) to unlock both sides of the treasure chest.

4. When both sides are unlocked, the Jewel becomes Enchanted.

5. Shoot the central Ramp to collect the Enchanted Jewel.

Lit target banks – spell S-E-S-A-M-E.

Left and Right Orbs – unlock the treasure chest.

Enchanted Bonus: Double Tiger Loops


 

3. Forty Thieves

Objective

Escape on your Flying Carpet by completing the Ramp and both upper Orbit shots.

How to complete the Tale

1. Shoot the central Ramp to start the escape sequence.

2. A 13-second countdown starts immediately after the Ramp shot.

3. Before the countdown expires, shoot the Upper Left Orbit once and the Upper Right Orbit once.

4. When both Orbit shots are completed within the time limit, the Jewel becomes Enchanted.

5. Shoot the central Ramp to collect the Enchanted Jewel.

Central Ramp – starts the 13-second countdown.

Upper Left and Right Orbits – complete both in time.

Enchanted Bonus: Lamp Super Lightning


 

4. Camel Race

Objective

Reach first place in the Camel Race within 30 seconds.

How to complete the Tale

1. When the Tale starts, look for the symbol shots lit in yellow.

2. Hit the yellow-lit symbol shots to advance your position in the race.

3. Continue scoring lit shots until you reach first place. You have 30 seconds to complete the race.

4. Reaching first place Enchants the Jewel.

5. Shoot the central Ramp to collect the Enchanted Jewel.

Yellow-lit symbol shots – use these shots to advance in the Camel Race.

Enchanted Bonus: Super Fireball


 

5. The Flying Horse

Objective

Find the Jewel by hitting the correct statue shot, then complete the final Left Orbit shot.

How to complete the Tale

1. Look at the playfield for the active shot. The correct shot insert flashes yellow and orange.

2. Hit the flashing shot to destroy the correct statue and find the Jewel.

3. After the Jewel has been found, the Left Orbit becomes the final required shot. Its insert also flashes yellow and orange.

4. Shoot the moving shot (it is highlighted by flashing insert) to complete the Tale and Enchant the Jewel.

5. Shoot the central Ramp to collect the Enchanted Jewel.

Find the shot flashing yellow and orange.

The final shot is moving, it start from left Orbit.

Enchanted Bonus: Double Lamp Spins


 

6. Sinbad and the Rocs

Objective

Score 20 Jet Bumper hits.

How to complete the Tale

1. Shoot the Left Orbit to feed the ball into the Jet Bumper area.

2. Keep the ball in the Jet Bumper area and accumulate 20 Jet Bumper hits.

3. When the 20th Jet Bumper hit is registered, the Jewel becomes Enchanted.

4. Shoot the central Ramp to collect the Enchanted Jewel.

Left Orbit and Jet Bumper area – feed the ball into the bumpers and reach 20 hits.

Enchanted Bonus: Double Bonus Multiplier


 

7. Scheherazade

Objective

Hit all 5 symbols highlighted on the playfield.

How to complete the Tale

1. Identify the 5 lit symbol shots on the playfield.

2. Hit each of the 5 required symbol shots once.

3. After all 5 symbols have been completed, the Jewel becomes Enchanted.

4. Shoot the central Ramp to collect the Enchanted Jewel.

The 5 symbol shots – complete all five to Enchant the Jewel.

Enchanted Bonus: Super Jackpot


 

Quick Reference

Use this table as a quick shot-by-shot reminder after you are familiar with the detailed rules above.

Tale

Main Objective

Collect Jewel

Sinbad and the Cyclops

Alternate Left/Right Orbs for 5 total hits

Central Ramp

Ali Baba

Spell S-E-S-A-M-E, then hit both Orbs

Central Ramp

Forty Thieves

Ramp, then both upper Orbits within 13 seconds

Central Ramp

Camel Race

Hit yellow-lit shots and reach first place within 30 seconds

Central Ramp

The Flying Horse

Hit the yellow/orange flashing statue shot, then Left Orbit

Central Ramp

Sinbad and the Rocs

Score 20 Jet Bumper hits

Central Ramp

Scheherazade

Hit all 5 lit symbol shots

Central Ramp

 

This guide is in continue develop and revision. This is not final.

Andrea DM
Customer Support Guru

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